![]() Serious Sam is designed around ever escalating crescendos of over-the-top violence that will likely see you quicksaving mid-battle with the prescient expectation that a giant enemy will spring over that wall in the distance firing rockets that you couldn't possibly avoid in time that will kill you, instantly. For everyone else, let me be succinct: Serious Sam HD: The Second Encounter is a relentless string of cheap shots, monster closets, instant deaths, bombastic weapons, and irreverently juvenile humor. For many of you, I think that statement alone will explain whether The Second Encounter is a can of worms you want to open. ![]() That's a quick-save about every three minutes or so. I quick-saved about 19 times in my first hour of Serious Sam HD: The Second Encounter. It's not about skill (I think) - modern shooters are just designed around the idea of paced encounters, and checkpoints work with that. ![]() Whether on PC or console, the Xbox-ification if you will of the FPS has made decent-to-good checkpointing de rigeur. ![]() I can typically play through shooters without missing the whole quicksave thing. ![]()
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